Bars are a great place to meet new friends and contacts, and they tend to draw more Sims than any other type of community lot, which really enhances the entire social structure of the game, arguably the greatest strength of the franchise. Each one features a bartender, who can listen as you cry your sorrows in your Woo Hoo on the Beach, or who will step aside and let you mix your own drinks if you know the new Mixologist skills. Some are public and accessible immediately, others require a certain level of celebrity status or other requirement. The dozen or so clubs all have their own requirements to get into. The aforementioned drinks come from the new night club lots spread throughout the neighborhood. Overall, it's a great option to have in the game, and having a few celebrities running around adds variety to any neighborhood.
Should something like that happen, you could spend several Sim days trying to deal with damage control as you become the laughing stock of the neighborhood and, possibly, lose access to the aforementioned free drinks! It's a fun diversion from the more mundane parts of life, and the discounts are great, though it can wind up being a little annoying having a reporter follow you around all the timeā¦ probably just like a real celebrity. However, celebrities tend to be followed around by members of the paparazzi, which could result in Britney Spears-esque embarrassing situations.
Being a celebrity earns you free drinks and admission into the many events around town, including some exclusive venues that are blocked by an NPC bouncer who keeps out the riff-raff.
Playing as a celebrity involves its own system of perks and challenges, unlike Superstar way back in 2003. Celebrities view themselves above the sludge that is the rest of the neighborhood, and are challenges to socialize with, as you have to "impress" them before you can do anything more than ask for an autograph. While running around town and living life, your little people can become celebrities based on their careers or socializing, and they can be rated from one to five stars in their fame. For example, one of the biggest features is the celebrity system, last seen way back in The Sims 1: Superstar. The main draws of Late Night are, strangely, elements from several previous expansions from other versions of the franchise. Late Night provides new clothing, hairstyle, and decorative options, but of course those are in every expansion. However, for the hardcore Sims players who have experienced staying up entirely too late to just tweak that one last wall or play just one more Sim day, there is plenty to enjoy. At this point, it's probably safe to assume that Electronic Arts has no plans to make massive overhauls outside of sequels, so people who don't get the franchise or just find it boring will find nothing overly exciting here. Like every expansion pack that has ever been released for the franchise, Late Night will not turn a non-fan into a fan. Let us stress "fans" in that last sentence.
Despite it being released a scant four months after the last one, Late Night is no slouch in its content, and will further enhance the alternate life experience for series fans. The Sims 3: Late Night is the third expansion for the popular Sims 3 franchise.